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Изменения

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4168 байт добавлено, 12:01, 11 ноября 2021
Если вы хотите изменить харакетеристики Блока или Меха и чего угодно то смотрим всё [https://github.com/Anuken/Mindustry/tree/master/core/src/mindustry/content здесь]</br>
Пример: js Mechs.tau.weapon.reload = 0.1 //Ну это лучше самому увидеть чем услышать</br> == Пример использования=={| class="wikitable"! Описание !! Команда|-|Получить данные об игроках || js Groups.player.all()|-|Надпись в мире || js player = Groups.player.getByID(<font color="red">'''id'''</font>); Call.label("<font color="green">'''Сообщение'''</font>",<font color="red">'''60'''</font>, player.getX(), player.getY());|-|Диалоговое окно с кнопкой [ОК] || js Call.sendMessage("<font color="green">'''Сообщение'''</font>");|-|Надпись на экране, с привязкой по сторонам || js Call.infoPopup("<font color="green">'''Сообщение'''</font>",<font color="red">'''60'''</font>,<font color="red">'''500'''</font>,<font color="red">'''500'''</font>,<font color="red">'''500'''</font>,<font color="red">'''500'''</font>,<font color="red">'''500'''</font>);|-|Спавн блока в мире || js block = Blocks.<font color="blue">'''coreShard'''</font>; player = Groups.player.getByID(<font color="red">'''id'''</font>); ConstructBlock.constructFinish(player.tileOn(),block,null,0,player.team(),null);|-|Проверка на валидность установки блока в точке || js player = Groups.player.getByID(<font color="red">'''id'''</font>); Build.validPlace(player.team(), player.tileX(), player.tileY(), Blocks.<font color="blue">'''rtgGenerator'''</font>, 0);|-|Спавн мобов и выдача им предметов || js player = Groups.player.getByID(<font color="red">'''id'''</font>); unit = UnitTypes.<font color="blue">'''antumbra'''</font>.spawn(Team.<font color="orange">'''sharded'''</font>,player.x(), player.y()); unit.addItem(Items.<font color="green">'''coal'''</font>,<font color="red">'''30'''</font>);|-|Смена ника || js Groups.player.getByID(<font color="red">'''id'''</font>).name = "<font color="green">'''Ник'''</font>"|-|Выдача предметов игроку || js player = Groups.player.getByID(<font color="red">'''id'''</font>).addItem(Items.<font color="purple">'''coal'''</font>,<font color="red">'''30'''</font>);|-|Убить последнего заспавненоготюнита || js unit.onDeath()|-|Помещение предметов в ядро || js Team.<font color="orange">'''sharded'''</font>.cores().first().items.set(Items.<font color="purple">'''coal'''</font>,<font color="red">'''30'''</font>);|-|Смена команды || js player = Groups.player.getByID(<font color="red">'''id'''</font>).team(Team.<font color="orange">'''sharded'''</font>);|-|Спавн пули || js player = Groups.player.getByID(<font color="red">'''id'''</font>); Calls.createBullet(Bullets.lancerLaser, player.getTeam(), player.getX(), player.getY(), Mathf.random(360), Mathf.random(0.5, 1.0), Mathf.random(0.2, 1.0))}|} == Юниты, предметы, команды, блоки =={| class="wikitable" ! Описание Категория !! коммандаСписок
|-
|получить данные об игроках || js Vars.playerGroup.all() |- |надпись в мире || js player = Vars.playerGroup.getByID(<font color="redblue">id'''Юниты'''</font>); Call.onLabel("|| <font color="greenblue">Сообщение'''mace, dagger, crawler, fortress, scepter, reign''''''vela, nova, pulsar, quasar, corvus''' '''atrax, spiroct, arkyid, toxopid''' '''flare, eclipse, horizon, zenith, antumbra''' '''mono, poly, mega, quad, oct, alpha, beta, gamma''' '''risso, minke, bryde, sei, omura, retusa, oxynoe, cyerce, aegires, navanax'''</font>", |-|<font color="redpurple">60'''Предметы'''</font>, player.getX(), player.getY()); |- |диалоговое окно с кнопкой [ОК] || js Call.onInfoMessage("<font color="greenpurple">Сообщение'''scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phaseFabric, surgeAlloy, sporePod, sand, blastCompound, pyratite, metaglass'''</font>"); |- |надпись на экране, с привязкой по сторонам || js Call.onInfoPopup("<font color="greenorange">Сообщение'''Команды'''</font>",|| <font color="redorange">60'''derelict, sharded, crux, green, purple, blue'''</font>, |-|<font color="redblue">500'''Блоки'''</font>, || <font color="redblue">500'''siliconSmelter, siliconCrucible, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer, melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge'''</font>, <font color="red">500</fontbr>, <font color="redblue">500'''powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator'''</font>, <font color="red">500</fontbr>); |- |спавн блока в мире || js block = Blocks. <font color="blue">coreShard'''copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, overdriveDome, forceProjector, shockMine, scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster'''</font>; player = Vars.playerGroup.getByID(</br> <font color="redblue">id</font>); BuildBlock.onConstructFinish(Vars.world.tile(player.tileX()'''conveyor, titaniumConveyor, plastaniumConveyor, armoredConveyor, distributor,player.tileY())junction,blockitemBridge,0phaseConveyor,0sorter,player.getTeam()invertedSorter,false); [[Роутер|- |проверка на валидность установки блока в точке || js player = Vars.playerGroup.getByID(router]], overflowGate, underflowGate, massDriver, duct, ductRouter, ductBridge'''</font color="red">id</fontbr>); Build.validPlace(player.getTeam(), player.tileX(), player.tileY(), Blocks. <font color="blue">rtgGenerator'''mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, platedConduit, liquidRouter, liquidContainer, liquidTank, liquidJunction, bridgeConduit, phaseConduit'''</font>, 0); |-</br> |спавн мобов и выдача им предметов || js player = Vars.playerGroup.getByID( <font color="redblue">id'''combustionGenerator, thermalGenerator, steamGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor, impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode'''</font>); unit = UnitTypes.<font color="blue">sharded</fontbr>.create(Team.sharded); unit.set(player.getX(), player.getY()); unit.add(); unit.addItem(Items. <font color="greenblue">coal'''mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator'''</font>, <font color="red">30</fontbr>); |- |Смена ника || js Vars.playerGroup.getByID( <font color="redblue">id'''coreShard, coreFoundation, coreNucleus, vault, container, unloader'''</font>).name = "<font color="green">Ник</fontbr>" |- |Выдача предметов игроку || js player = Vars.playerGroup.getByID( <font color="redblue">id'''duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami'''</font>).addItem(Items.</br> <font color="purpleblue">coal'''commandCenter, groundFactory, airFactory, navalFactory, additiveReconstructor, multiplicativeReconstructor, exponentialReconstructor, tetrativeReconstructor, repairPoint, repairTurret'''</font>, <font color="red">30</fontbr>); |- |Убить последнего заспавненоготюнита || js unit.onDeath() |- |Помещение предметов в ядро || js Vars.state.teams.cores(Team. <font color="orangeblue">sharded'''payloadConveyor, payloadRouter, payloadPropulsionTower, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader'''</font>).first().items.set(Items.font color="purple">coal</fontbr>, <font color="redblue">30'''message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank'''</font>);</br> |- |Смена команды Зоны|| js player = Vars.playerGroup.getByID(<font color="red"code>id</font>).setTeam(Team.<font color="orange">sharded groundZero, desertWastes, craters, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass, saltFlats, overgrowth, impact0078, crags, desolateRift, nuclearComplex</fontcode>); |} == Также посмотрите ==[[Пользовательские правила]]
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